Blender Low Poly Window Texturing & Unwrap
OK, in our previous tutorial , we made a low poly mesh of window. in this tutorial, we will texture & export it for usage in UDK. So, fire up your blender and load the saved file. 1. First select the Window Top Inset Panel ( I call it glass). 2. In Material panel, select a new material by pressing New button & name it Glass. 3. Give it any color by choosing it from diffuse panel. 4. Press Ctrl+I to inverse your selection (Make sure, your mouse cursor is in 3dWindow. 5. Now, Create one more material and name it wall. and choose a color to your liking. 6. Press Assign button to assign the selected material to the walls of the window. 7. now, your mesh has 2 different materials, which will come handy in UDK later on. All Materials Added 8. Lets unwrap our mesh, so that we can put some textures on it. 9. Arrange your window changing your time line window to UV Image Editor. Windows Arranged for UV Wrapping