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Showing posts with the label game

Tip : Build Modifier | Blender3d

Hi, Today, I was playing with modifiers and stumbled upon Build Modifier. This modifier is cool in a sense, that it allows you to see your pre made mesh , created step by step in front of you like an animation. Take a look. The best thing is , it is very easy to use. Just create your model. Join all the parts and Add the build modifier. Start   lets you select the frame number, from where to start the build up animation. Length allows you to set up the number of frames, your animation is based on. Seed randomizes the face build up sequence ( It is dependent on the Blend Internal Datablocks creation order). You can change the build up sequence by select Sort Mesh Elements >> Space Bar Menu . Here is the link to Official Documentation Build Modifier

UV-Projection Modifier - Blenders Way to Model for Game Engines

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You can use this with Projection Mapping Modifier. I have added 6 cameras for projection mapping (Layer 2). You can easily extrude and manipulate your texture size as well. No need to unwrap the model. Just apply the Modifier and you are good to go Step 1: Add A Cube and in edit mode, just unwrap (default, without seams) and keep it selected. Step 2: Move to front View, by Pressing 1 on NumPad. Step 3: In modifier Panel add "UVProject" to Cube. Step 4: In "UVProject" load Image of your liking (This will be projected on the mesh. Tileable Image is good choice. Also select cube uvmap. Step 5: Deselct Cube and Select Default Camera. Step 6: Press Ctrt+Alt+0 on NumPad to move your camera view in front. From here you can adjust the size of Image Projection (How big or small you want your texture to show up) . (NOTE : Ensure your camera lens is Orthographic, otherwise, your texture is going to scale, as soon as you go near the camera). Step 7: After you a...