Posts

Showing posts with the label model

Modfiy Premade Blender Skeletal Mesh & Export to UDK.

Image
Today, I'll modify a ready made skeletal mesh , rigged with Riggify for export to udk. Basic Model & Rig were made by Lee Salvemini ( Sintel & Elephants Dream ) in a very detailed rigging tutorial hosted here . I'll be using Blender 2.60 with Darknet's Psk/Psa exporter version 2.3. I strongly recommend you all to step by step work with Lee's tutorial, to grasp the rigging concepts of Blender. It helped me a lot. For impatient, please download the file. http://cgmasters.net/blenderguru/complete_rig_finish.blend Mesh & Armature used in tutorial are not my property and are not usable in commercial application or usage. I am using them just for educational purpose. If you like to use them in your project, please contact the original owners. Ok, Lets get started. Start Blender & Load "comlete_rig_finish.blend". complete_rig_finish.blend Go to Object Data Tab -> Display Options and uncheck Shape and check X-...

Blender Low Poly Window

Image
In this tutorial, I'll create a simple mesh, using blender 2.8 for UDK. i am planing to use this window mesh in ProcBuild option of UDK. I've tried my best to give the instructions step by step, but mistakes happen. OK,  let's go to tutorial 1. Start Blender (I have 2.58 Installed) 2. Delete the default cube 3. Select Front View by Pressing 1 on Keyboard. Then Orthographic view by pressing 5. Orthographic View 4.  Add a Plane (Press = Shift + A > Select Plane. 5.  Align the Plane to View (Tools Panel > Align to View Check box). 6.  Scale Plane on X Axis by 4 Blender Units ( Press = S > X > 4 ). 7.  Scale Plane on Z Axis by 8 Blender Units (Press = S > Z > 8). 8.  Press Shift+C on keyboard to align your 3dCurson in the middle of the canvas. 9.  Press G and move your plain by holding the Ctrl key so that it only move by a blender unit. Make sure that your plane is exactly aligned as shown in the pic. Origin @ 3d ...