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UV-Projection Modifier - Blenders Way to Model for Game Engines

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You can use this with Projection Mapping Modifier. I have added 6 cameras for projection mapping (Layer 2). You can easily extrude and manipulate your texture size as well. No need to unwrap the model. Just apply the Modifier and you are good to go Step 1: Add A Cube and in edit mode, just unwrap (default, without seams) and keep it selected. Step 2: Move to front View, by Pressing 1 on NumPad. Step 3: In modifier Panel add "UVProject" to Cube. Step 4: In "UVProject" load Image of your liking (This will be projected on the mesh. Tileable Image is good choice. Also select cube uvmap. Step 5: Deselct Cube and Select Default Camera. Step 6: Press Ctrt+Alt+0 on NumPad to move your camera view in front. From here you can adjust the size of Image Projection (How big or small you want your texture to show up) . (NOTE : Ensure your camera lens is Orthographic, otherwise, your texture is going to scale, as soon as you go near the camera). Step 7: After you a...

How to Setup WOTgreal

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Hi, Today, I'll help you out in installing and setup WOTgreal , an editor for unreal scripting. It comes with Intellisense ( a feature made popular by Microsoft Visual Studio), which really helps in faster and better coding. I am not saying, it is the only editor solution out their, but it is one of the most convenient after Notepad++. First of all, download WOTgreal from here , along with  WOTgreal development kit. We need the development kit to enable some of the features, which are not available with installer package. Install the WOTgreal with defaults. Do not start the program yet. Unzip the development kit and copy all of the files in main WOTgreal installation folder. Now, start the WOTgreal and wait for it to load the initial start setup. Setup Wizard :  press next. Configure Game Type: Do not select anything and press next. Configure Look & Feel : choose Keyboard settings, Highlighter settings  & Skins. I usually leave it as it is. Cl...